Use: Allows you to specify a percent chance that an action of a specified type will happen. Otherwise, the codes will continue to be executed.
Options: None
E-Codes: 1) Percent Chance of Happening, Else Continue Codes
2) 1 = Branch, 2 = Exit Codes & Save Codes,
-2 = Exit Codes & Erase Codes
3) 0 = X-AP, 1 = Within Simple, 2 = Within Complex
4) X-AP/Branch No. (0-3)
5) Code No. (0 = Top Code/ID)
E-Code 2) If the check vs. percent is successful in E-Code 1, then you can determin the type of branch here. You can have it branch to an X-AP, or have it exit the current script and either save the script or erase it.
E-Code 3) If you choose to have them branch (Code of 1 in E-Code 2) then you can pick the type of branch here.
E-Code 4)
Simple and Complex encounters have 4 scripts built into them that handle the choices of the party.
As an example, assume you are executing script Result no. 1 and check to see if they have Item X. If they do, you can send them to Result no. 4.
E-Code 5) Code No. (0 = top Code/ID) If you change them to a different result script, you can either start them at the top of the script, or you can start them part way down the script. If you place a value of 3 here, it would start them at the 4th Code/ID pair (0 counts as the top) of the new script you sent them to.